Professor X’s whole schtick was shoving bunches of super-powered teenagers into an isolated private school with co-ed living spaces. Teenagers who wear skin-tight clothing pretty much constantly.
Charles clearly had some comprehensive sex-ed going down, or half the mansion would be a full-time daycare.
"Welcome to the Magnus School for the Gifted, classes begin at eight, danger room and gym from Eleven-to-Noon, followed by the entire teaching staff going into town for a two hour lunch. Afternoon classes from two-to-four. Don’t forget to sign up for extra-curricular activities, we have salsa dancing, co-ed wrestling and lamaz classes."
Just wanted to say I didn't know you worked at a B&N too. I'm there right now until something better comes along.
I hope you at least enjoy it! I’m one of the rarities out there who actually LOVES retail work, since I love helping people find things and helping customers, since most of the time customers are an okay lot. At Barnes and Noble I had a much more casual dress code than I did at previous jobs, I was able to help people find books, and I got a discount (which is especially nice for the comics section). So it was a pretty fun experience for me, it’s just that it made more sense after three years of working there to quit and focus on the videos.
The term “meme” as used today, denotes almost solely image-based internet humor. Memes, as some scientists conceive of the term, are really any kind of cultural idea that can be propagated through socialization. Memetics, iirc, is the study of this behavior, tracing ideological evolution much in the way genetics traces gene-related or biological evolution.
Memes in that context can have a broader scope, encompassing jokes, fables, urban legends, myths, conspiracies, cultural practices, etc. Internet memes seem to provide a similar function to that of other types of memes: They communicate cultural ideas, symbolize personal observations for the purpose of relating with others over shared experience, critique belief systems, reinforce communal values/morals, and/or tell stories.
Example 1: The Retail Robin meme image is one that relates common problems service workers have with customers. It explores the relationship people have with low-level employees who service them. It also provides a way for those workers to air grievances and critique behavior. It, and images like it, serve as a way to encapsulate a complex conversation into an easily shared message to facilitate the spread of that perspective.
Example 2: Rage comics condense personal experiences into a series of easily identifiable emotional symbols (the faces). They provide a shorthand for communicating feelings, and provide a simple way for people to relate shared emotional experience regarding a variety of modern situations. They, of course, can also be used to propagate cultural values, critique belief systems, etc. Their value is in how they exist as condensed and easily shared ideas.
thanks science side of tumblr
Memetics is very interesting, particularly as you get into meme-complexes, which are concepts that are made up of a lot of memes and are the analogues of organisms in the same way memes are analogues of genes.
Religions, political ideologies, philosophies, cultures, these are all meme-complexes, and like living organisms they reproduce with variation and compete for resources (thought/head-space, essentially. A meme that does not have a place to “live” dies out.).
A friend reminded me of archive.org and tracked down the original poll from whence this quote comes from. The paper that cited it cited it incorrectly. Given how clearly it is laid out in the original poll the only assumptions available are shocking negligence/incompetence or intentional deceit on the part of the paper’s authors.
To quote the archived poll, emphasis mine:
Characters in top-selling video games who are
Male 64% Non-human 19% Female 17%
Top-selling video games. Still an alarming revelation, but no where near as alarming as the idea that somehow television only has a 17% representation of women.
The video game industry has serious problems with representation, ones that were far, far worse in 2003, when these numbers were tallied.
This is tumblr, and part of tumblr is a love of spreading short snippy quotes from things. In some cases these are pithy statements, little jokes, or statements of opinion. In other cases, however, they are statistics, factoids and other bits of information.
It is important to check these facts, especially if they support your ideology.
Skepticism that isn’t directed at your own beliefs as well as those of others isn’t skepticism, it’s propaganda. Is it shocking? Worrisome? Terrifying? Does it also fit a narrative about the world in a clean way, support everything you believe and encapsulate what you see as being wrong with the world?
If the answer to all these is yes, then it’s time to hit google and snopes, because the real world typically isn’t that clean and simple, but propaganda sure as hell is.
As this was shocking sounding statistics, I went looking for the source. The paper quoted is here. The numbers, however, are not from the academic paper. They are cited by it and are from a poll from 2003 from the Common Sense Media group.
This poll and its findings are no longer available on the CSM’s website. Or anywhere, for that matter. ”The Facts about Kids and Media”, 2004, as cited, does not appear to exist on the web, anywhere. Its findings can’t be referenced, much less verified. In the paper’s bibliography, this is referred to as the “Common Sense Media Poll of American Parents”
So we have a pollof parents, which from the titles (and that’s all we have) is about kids and media. A poll taken ten years ago. Are these network shows? Cable shows? Everything? New programs or reruns included? We have no information.
Think about the Prime Time shows you watch. They aren’t going to be even-keel for gender representation, we aren’t there yet, but really… only one in eight characters are women? Does that fit any show you’ve seen?
And one in FIVE is non-human? Is there a massive swell of sci-fi and fantasy shows in 2003 that could throw the numbers that much?
The worst show I can think of in terms of male/female representation is Supernatural, which has 2-3 cast members (Sam & Dean, sometimes Cas. Maybe Bobby in the mid-seasons), all male, but I’d be shocked if even it managed to get as low as a 1-to-7 ratio with guest stars and bit players (it’s pretty much all dudes and non-humans and nonhuman dudes for the principals) How many sitcoms, however, stir into the mix before those stats even out?
Let me put it this way: More than one in eight of Fox News’ talking heads are women. A network that is ideologically opposed to equality of any kind has a much higher ratio than what this quote claims and they only keep them there for eye candy & faux-legitimacy. This quote attempts to tell us that in a society where beautiful women are used to sell everything that somehow they are only limited to 17% of total roles in prime-time?
I watch mostly genre shows, which you’d think would be the worst offenders. But on my current watch list (for regular cast members, the female/male/non-human ratios aren’t near what we see being claimed. Almost Human (F: Stal, Moldonato; M: Kennex, Rudy, Paul; NH: Dorian), Being Human (all non-human, but among those F: Nora, Sally, M: Aiden, Josh), Warehouse 13 (F: Myka, Claudia, Mrs. Frederick, Leena M: Artie, Pete, Jinxy), Castle (F: Kate, Alexis, Captain Gates, M: Castle, Esposito, Ryan), Doctor Who (Variable, typically core cast is the Doctor (male not-human) and a female companion); Bones (F: Bones, Angela, Cam, Caroline, M: Booth, Sweets, Hodgins), Agents of Shield (F: Skye, May, Simmons; M: Coulson, Ward, Fitz), to name a few.
The numbers are alarming, but that’s all the more reason to check the work. I can only assume the poll, if it was performed accurately at all, was primarily of prime-time Children’s programming (given the titles) and thus we’re looking at a cross section of what Disney and Cartoon Network were chucking out in 2003 (which would give some backing to the high non-human ratio).
The only other thing that makes sense is, in short, bad statistics, a lack of context or out-and-out bad information. When numbers clash so violently with experience but feel so right viscerally and emotionally you should always suspect propaganda.